Free Trader: Maverick
Maverick, Prototype A3 Fast Trader
- Deckplans and Exteriors
- Moving Around the Ship
- Ship’s Systems
- Compartment Descriptions
- Ship’s Vehicles
- Standard Equipment
- Ship’s Business: Income, Expenses, Salaries, Shares
- Current Crew
- Construction/Design Notes
Maverick Prototype A3 Fast Trader
Built at Leedor on Aramis (TL-11) in [year] by Mir Steel
300-dTon Streamlined, Self-Sealing Hull with fuel scoops and fuel processors; Stealth and Reflec treatments added
Jump Drive C provides Jump-2 performance
Maneuver Drive F provides 4-G acceleration
Experimental Powerplant F* is of reduced size and provides improved fuel efficiency (prototype provided by Mir Steel)
Computer Model 4 (R20)
Electronics, Basic: DM-2, Radar/Lidar
Fuel Tankage (internal): 76 dTons
Cargo Capacity: 85 dTons
Staterooms: 14 (divided into 5 crew and 9 passenger; all are adjustable for double-occupancy)
Low Berths: 6 (Medical Bay onboard for improved safety)
Armaments: Two Triple Turrets (weapons undecided at this time)
Vehicles: Enclosed Air/Raft; Gravitic Cargo Loader; Skid-steer Forklift; Two “Floater” Cargo Lifters
Required Crew: One Pilot, One Engineer (plus Steward if passengers are carried)
Installed luxury package provides automatic Steward-2 services
[SB note: I’ll keep these plans updated as I fiddle with them, but they are mostly complete at this time. I’ve also like to do some exteriors from different angles as I think that gives a better feel for the ship.]
Important Crew Routes
The whole ship is the crew’s domain, but when in space there are key areas where most of the crew’s activity occurs. The crew staterooms are 07, 08, 09, and 10 , all along corridor 06, plus the Captain’s cabin at 04, near the Bridge (01). Corridor 06 gives crew access the length of Deck A, then through the Dining Room (21) into the aft areas of the Air/Raft Berth (23) and Main Drive Room (25).
Moving between decks can be done by climbing up and down ladders through iris valves from the Crew Lounge (02), to the access corridor (31), to the Main Cargo Lock (39), and even down to ground from there; or by entering the Passenger Lounge (03) and using the lift there down to the Med Bay (30) or Passenger Entry (40). At the aft end of the ship, there is also the Drive Room lift and a series of hatches (reserved for emergencies) for climbing between levels or out of the top or underside of the ship.
Moving around Deck B is usually via the access corridor (31) at the fore end, or to get between fore and aft via the Cargo Hold (32) catwalks and the Cold Tunnel (33) back to Drive Room B (36). If the catwalks are dismantled and the Cargo Hold packed full, there may be no access between fore and aft on B and C decks.
The usual exits when grounded will be the Passenger Airlock (41) or the Main Cargo Ramp (38). There is also somewhat inconvenient entry/exit through the iris valve down out of the Main Cargo Lock (38), or the port or starboard Cargo Doors (32), or the ventral hatch down out of Drive Room C (47).
Entry/Exit when docked in space to another ship or station will be through the Main Cargo Ramp (38); some will also provide access tunnels to connect with the Passenger Airlock (41). It is also possible, although against standard security protocol, to allow access tunnel connection to the EVA Airlock (05) into the crew and Bridge area.
The EVA Airlock (05) is, as the name suggests, usually reserved for Extra-Vehicular Activity while in space, as its exit is 9m above ground level. There is, however, a stored 10m rope-ladder if exit to the ground should be necessary.
Passengers will usually enter or exit through the Passenger Airlock (41), either using the stairs or via access tunnel if docked in space. Some may also be brought aboard via Air/Raft into the Air/Raft Berth (23).
During travel, passengers without escorts are limited to the Passenger Lounge (03), Passenger Corridor (20), individual staterooms (11-19), and Dining Room (21). They may be escorted into other parts of the ship in company of crewmembers, or may be permitted access to the Med Bay (30) by lift if Sebastian determines that the Medic is present and ready to receive a visitor.
Bulkheads and Partitions: The ship’s major compartments and decks are all separated by heavy pressure-tight bulkheads, indicated by heavier lines on the deckplans. These bulkheads are passed via either iris valves or manual hatches, as indicated by standard symbols (or large cargo-bay doors for exterior access). Compartments within each bulkheaded area are divided with partitions that are not pressure-tight. These partitions are passed via sliding doors.
Security: Iris valves, hatches, partition doors, and exterior bay doors all have biometric locks on both sides of the portal, with keypads for entry of override codes. At TL 11, these locks scan not only finger and palm prints, but also the bones and inner structures of the hand, plus pulse rate and other vital signs, to identify living individuals. The locks can also be voice-activated, for authorized persons with recognized voices. Depending on the level of security desired, a lock can be set for either voice or biometrics, biometrics-only, voice-only, or both voice and biometrics required. Passengers are typically only authorized for their own staterooms and passenger common areas. Red Ship Defense Lockers are located in strategic locations accessible by crew only; these contain breathing masks, weapons, and first aid kits in case the ship is attacked.
Comms: Almost every compartment in the ship is equipped with at least one comm/computer access terminal, plus encrypted wireless for portable devices. Every crewperson carries his/her own short-range comm at all times; if he/she does not own one, it will be issued from ship’s equipment. Passengers can also have their personal comms and devices tuned to connect to ship’s communications (with limitations set forth hereafter under Interface Assistants). The ship also has public address speakers in common areas, passageways, the cargo bay, and exterior.
Interface Assistants (IAs): Almost all ship systems (bridge controls, computer, drives, turrets, compartment lighting, etc) can be accessed by voice or by personal devices through Interface Assistants, which act as input/output voice control systems. The ship has two major Interface Assistants, one for Crew use only which allows access to all ship systems as authorized by the crewperson’s duties, and one for Passenger use which is extensively firewalled from the crew IA and allows access only to shipboard comm functions, entertainment functions, and such Library Data, exterior sensor views, and external communications as the crew choose to allow. Individual crewpersons may customize the IA personalities that they prefer to work with. Maverick’s crew IA is named Eve; the passenger IA is named Sebastian. (Note: . They are personality simulators to allow easy access to comm/computer functions. As such, they will have access to certain Expert System programs associated with various ship functions, but they do not have true intelligence.)
Life Support: The ship’s air-supply, heating, and lighting systems are built into the walls and ceilings of each compartment. Each bulkheaded compartment can be individually pressurized, depressurized, or flushed to space. The life-support system includes high-pressure storage tanks to hold the air when a compartment is depressurized, unless it is flushed to space. If enough air is flushed and not saved, the ship may lack sufficient air supply to replenish at standard pressure, and may be reduced to Thin air pressure or less. Gravitic plates built into all decks may be varied from zero-G to one-G; passengers may request control over these settings in their own staterooms, but do not have control elsewhere. These same gravitic plates work in concert with the ship’s maneuver drive to provide inertial compensation so that ordinary ship maneuvers are not felt inside the ship. Each stateroom also includes a “fresher” to meet basic toilet and hygiene needs. Each stateroom has connections for life-support air-hoses for up to 4 rescue balls or vaccsuits; common areas have more connections, and passageways and large spaces (cargo bay) have connections spaced reasonably along their length/perimeter.
02: Crew Lounge
03: Passenger Lounge
04: Captain’s Cabin
05: EVA Airlock
06: Crew Corridor
07: Crew Stateroom: Occupied by
08: Crew Stateroom: Occupied by
09: Crew Stateroom: Occupied by
10: Crew Stateroom: Occupied by
11-19: Passenger Staterooms
20: Passenger Corridor
21: Dining Room
22: Secure Cargo Hold
23: Air/Raft Berth
24: Ship’s Locker
25: Main Drive Room
26: Main Drive Room Locker
27: Fuel Tanks
28: Electronics, including Bridge Control Systems, Ship’s Computer, Sensors, Comms, etc
29: Port and Starboard Pop-turrets: Triple turrets each armed with
30: Med Bay
31: Access Corridor
32: Cargo Hold
33: Cold Tunnel
34: Fuel Tanks
35: Fuel Purifiers
36: Drive Room B
37: Electronics, including Sensors and Comms
38: Main Cargo Ramp
39: Main Cargo Lock
40: Passenger Entry
41: Passenger Airlock
42: Vaccsuit Locker
43: Miscellaneous Storage
44: Cargo Hold
45: Fuel Tanks
46: Landing Leg
47: Drive Room C
48: Drive Room C Locker
Enclosed Air-Raft: This standard air-raft has seating for up to 12 passengers (in addition to 2 crew positions), and cruise speed of 100 kph. The passenger seating can be folded down into the floor, gaining 1/2 dTon of cargo space for every 2 seats folded away. The air-raft is enclosed and pressure-tight for comfort when used as a space-taxi or in non-breathable atmospheres, however it has no airlock. One survival kit and 12 rescue balls are stored under the seats. The air-raft is usually parked either in its own berth aft of the dining room on Deck A, or else in the Cargo Bay or the Main Cargo Lock between the inner and outer set of doors.
Grav Loader: This big, heavy-duty loader can handle standard shipping containers up to four dTons in size, loaded with most standard freight (not heavy metals; too much mass). The loader itself hovers no more than 6 meters off the ground, but its contragravity field can extend forward to include large shipping containers, so that it isn’t overbalanced by the forward loading. It does not have provision for a driver onboard, but is controlled by a remote operator through the ship’s cargo-handling system. The Grav Loader requires two tons of storage space, and is usually kept in the Main Cargo Lock between the inner and outer doors.
Skid-steer Forklift: Carried in Cargo Bay. This very old-fashioned vehicle runs off of battery power, charged from the ship’s powerplant. It is used for small items not in standard containers, as the largest item it can lift without over-balancing is a 1/4-dTon shipping container.
Grav Lifters (two): Carried in Cargo Bay. These cargo-movers have a 1.5m square load surface capable of lifting 500 kg in 1-G. They are designed to be steered by a handler walking alongside, and control defaults are set to limit altitude to 4m or less (the length of the control cable), but these safeties are sometimes disabled so that the lifters can be used (somewhat hazardously) to carry loads to higher levels, with a handler riding up along with the load.
Vaccsuit: The vaccsuits carried aboard Maverick are standard TL 11 models in two basic variants: the Crew vaccsuit is designed for working outside the ship, and has multiple adjustments to very precisely fit an individual for comfort and ease of movement; the Passenger vaccsuit has fewer adjustments and can be very quickly re-sized for different individuals, but the fit will not be as precise as what can be done with the Crew version. Most crew who do not own their own vaccsuit will have a particular ship-issue Crew vaccsuit carefully adjusted to fit them, and will mark it in some way so that it is easy for them to identify when needed. All vaccsuits can either be used with PLSS or attached to a life-support hose.
EVA Gear: Rather than list every item of Extra-Vehicular Activity (spacewalk) gear in the lockers, it is assumed that anyone venturing outside will at least have with them one 20m micro-line with magnetic grapple; one gas-gun for small maneuvers (very limited propellant supply); magnetic gear for boots and hand-holds; patch kits, etc.
Rescue Ball: Easy-use plastic sphere, reflective on one half and transparent on the other, with short-term air supply for one person. (In depressurization emergencies, crew usually prefer to have passengers sealed into rescue balls rather than in vaccsuits, because it immobilizes them and keeps them out of trouble.)
“Maverick” A3 Fast Trader
J-2 M-4, with improved PP and fuel efficiency
300 ton hull =MCr12
- streamlined: .1×12=MCr1.2
- reflec: .1MCrx300=MCr30
- self-sealing: .01MCrx300=MCr3
- stealth: .1MCrx300=MCr30
- requires J-Drive C, 20 tons, 30 MCr
- fuel for J-2, .1×300×2=
60 54 tons (10% improved efficiency)
- requires M-Drive F, 11 tons, MCr24
- requires PowerPlant F*,
19 17 tons, MCr48 (10% decreased size)
- fuel for PP F, 4 weeks=
24 22 tons (10% improved efficiency)
Fuel Processors, 3 (20 tons/day each), 3 tons, KCr150
Bridge, 20 tons, .5×3=MCr1.5
- Computer Model 4 (R20), MCr5
- Electronics, Basic: DM-2, Radar/Lidar: 1 ton, KCr50
Turrets, Triple (2@ 1 ton, MCr1 each), 2 tons, MCr2
Air-Raft Berth, 4 tons
Tonnage Before Payload: 154 tons
Payload (version A):
Captain’s Stateroom, 4 tons, KCr500 (same as crew staterooms)
Crew Staterooms: 4 @ 4 tons, KCr500 = 16 tons, MCr2
Passenger Staterooms: 9 @ 4 tons, KCr500=36 tons, MCr4.5
LowBerths: 6 @ .5 ton, KCr50=3 tons, KCr300
Luxuries (Steward-1), 2@1 ton, KCr100=2tons, KCr200
Subtotal Before Cargo: 61 tons+154 tons=215 tons
Cargo 85 tons
Bridge, Lounges, and Staterooms are all on Deck A.
Drive Rooms extend through Decks A, B & C.
Fuel Tankage extends through Decks B&C.
Cargo Hold extends through Decks B&C.
Misc other compartments are in the bow on Decks B&C.